DOKK / manpages / debian 13 / libsdl3-doc / SDL_GetTextureColorModFloat.3.en
SDL_GetTextureColorModFloat(3) SDL3 FUNCTIONS SDL_GetTextureColorModFloat(3)

SDL_GetTextureColorModFloat - Get the additional color value multiplied into render copy operations.

Defined in SDL3/SDL_render.h

#include "SDL3/SDL.h"
bool SDL_GetTextureColorModFloat(SDL_Texture *texture, float *r, float *g, float *b);

the texture to query.
a pointer filled in with the current red color value.
a pointer filled in with the current green color value.
a pointer filled in with the current blue color value.

Returns true on success or false on failure; call

SDL_GetError () for more information.

This function should only be called on the main thread.

This function is available since SDL 3.2.0.

(3), SDL_GetTextureAlphaModFloat(3), (3), SDL_GetTextureColorMod(3), (3), SDL_SetTextureColorModFloat(3)

SDL 3.2.10 Simple Directmedia Layer