| SDL_GetTextureColorModFloat(3) | SDL3 FUNCTIONS | SDL_GetTextureColorModFloat(3) |
SDL_GetTextureColorModFloat - Get the additional color value multiplied into render copy operations.
Defined in SDL3/SDL_render.h
#include "SDL3/SDL.h"
bool SDL_GetTextureColorModFloat(SDL_Texture *texture, float *r, float *g, float *b);
Returns true on success or false on failure; call
SDL_GetError () for more information.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
•(3), SDL_GetTextureAlphaModFloat(3), •(3), SDL_GetTextureColorMod(3), •(3), SDL_SetTextureColorModFloat(3)
| SDL 3.2.10 | Simple Directmedia Layer |