| SDL_GetWindowOpacity(3) | SDL3 FUNCTIONS | SDL_GetWindowOpacity(3) |
SDL_GetWindowOpacity - Get the opacity of a window.
Defined in SDL3/SDL_video.h
#include "SDL3/SDL.h"
float SDL_GetWindowOpacity(SDL_Window *window);
If transparency isn't supported on this platform, opacity will be returned as 1.0f without error.
Returns the opacity, (0.0f - transparent, 1.0f - opaque), or -1.0f on failure; call SDL_GetError () for more information.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
•(3), SDL_SetWindowOpacity(3)
| SDL 3.2.10 | Simple Directmedia Layer |