| SDL_HINT_GAMECONTROLLER_SENSOR_FUSION(3) | SDL3 FUNCTIONS | SDL_HINT_GAMECONTROLLER_SENSOR_FUSION(3) |
SDL_HINT_GAMECONTROLLER_SENSOR_FUSION - A variable that controls whether the device's built-in accelerometer and gyro should be used as sensors for gamepads.
Defined in SDL3/SDL_hints.h
#include "SDL3/SDL.h"
#define SDL_HINT_GAMECONTROLLER_SENSOR_FUSION SDL_GAMECONTROLLER_SENSOR_FUSION"
The variable can be set to the following values:
• "0": Sensor fusion is disabled
• "1": Sensor fusion is enabled for all controllers that lack sensors
Or the variable can be a comma separated list of USB VID/PID pairs in hexadecimal form, e.g.
0xAAAA/0xBBBB,0xCCCC/0xDDDD
The variable can also take the form of "@file", in which case the named file will be loaded and interpreted as the value of the variable.
This hint should be set before a gamepad is opened.
This hint is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |