| SDL_HINT_JOYSTICK_GAMEINPUT(3) | SDL3 FUNCTIONS | SDL_HINT_JOYSTICK_GAMEINPUT(3) |
SDL_HINT_JOYSTICK_GAMEINPUT - A variable controlling whether GameInput should be used for controller handling on Windows.
Defined in SDL3/SDL_hints.h
#include "SDL3/SDL.h"
#define SDL_HINT_JOYSTICK_GAMEINPUT SDL_JOYSTICK_GAMEINPUT"
The variable can be set to the following values:
• "0": GameInput is not used.
• "1": GameInput is used.
The default is "1" on GDK platforms, and "0" otherwise.
This hint should be set before SDL is initialized.
This hint is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |