DOKK / manpages / debian 13 / libsdl3-doc / SDL_HINT_WINDOWS_GAMEINPUT.3.en
SDL_HINT_WINDOWS_GAMEINPUT(3) SDL3 FUNCTIONS SDL_HINT_WINDOWS_GAMEINPUT(3)

SDL_HINT_WINDOWS_GAMEINPUT - A variable controlling whether GameInput is used for raw keyboard and mouse on Windows.

Defined in SDL3/SDL_hints.h

#include "SDL3/SDL.h"
#define SDL_HINT_WINDOWS_GAMEINPUT   SDL_WINDOWS_GAMEINPUT"

The variable can be set to the following values:

• "0": GameInput is not used for raw keyboard and mouse events.

• "1": GameInput is used for raw keyboard and mouse events, if available.
(default)

This hint should be set before SDL is initialized.

This hint is available since SDL 3.2.0.

SDL 3.2.10 Simple Directmedia Layer