| SDL_LoadBMP(3) | SDL3 FUNCTIONS | SDL_LoadBMP(3) |
SDL_LoadBMP - Load a BMP image from a file.
Defined in SDL3/SDL_surface.h
#include "SDL3/SDL.h"
SDL_Surface * SDL_LoadBMP(const char *file);
The new surface should be freed with
SDL_DestroySurface (). Not doing so will result in a memory leak.
( SDL_Surface
*) Returns a pointer to a new
SDL_Surface
structure or NULL on failure; call
SDL_GetError () for more information.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.
•(3), SDL_DestroySurface(3), •(3), SDL_LoadBMP_IO(3), •(3), SDL_SaveBMP(3)
| SDL 3.2.10 | Simple Directmedia Layer |