| SDL_MapGPUTransferBuffer(3) | SDL3 FUNCTIONS | SDL_MapGPUTransferBuffer(3) |
SDL_MapGPUTransferBuffer - Maps a transfer buffer into application address space.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
void * SDL_MapGPUTransferBuffer(
SDL_GPUDevice *device,
SDL_GPUTransferBuffer *transfer_buffer,
bool cycle);
You must unmap the transfer buffer before encoding upload commands. The memory is owned by the graphics driver - do NOT call SDL_free () on the returned pointer.
Returns the address of the mapped transfer buffer memory, or NULL on failure; call SDL_GetError () for more information.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |