| SDL_MouseWheelEvent(3type) | SDL3 DATATYPES | SDL_MouseWheelEvent(3type) |
SDL_MouseWheelEvent - Mouse wheel event structure (event.wheel.*)
Defined in SDL3/SDL_events.h
#include "SDL3/SDL.h"
typedef struct SDL_MouseWheelEvent
{
SDL_EventType type; /**< SDL_EVENT_MOUSE_WHEEL */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with mouse focus, if any */
SDL_MouseID which; /**< The mouse instance id in relative mode or 0 */
float x; /**< The amount scrolled horizontally, positive to the right and negative to the left */
float y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */
SDL_MouseWheelDirection direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
float mouse_x; /**< X coordinate, relative to window */
float mouse_y; /**< Y coordinate, relative to window */
} SDL_MouseWheelEvent;
This struct is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |