| SDL_PauseAudioStreamDevice(3) | SDL3 FUNCTIONS | SDL_PauseAudioStreamDevice(3) |
SDL_PauseAudioStreamDevice - Use this function to pause audio playback on the audio device associated with an audio stream.
Defined in SDL3/SDL_audio.h
#include "SDL3/SDL.h"
bool SDL_PauseAudioStreamDevice(SDL_AudioStream *stream);
This function pauses audio processing for a given device. Any bound audio streams will not progress, and no audio will be generated. Pausing one device does not prevent other unpaused devices from running.
Pausing a device can be useful to halt all audio without unbinding all the audio streams. This might be useful while a game is paused, or a level is loading, etc.
Returns true on success or false on failure; call
SDL_GetError () for more information.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |