| SDL_PumpEvents(3) | SDL3 FUNCTIONS | SDL_PumpEvents(3) |
SDL_PumpEvents - Pump the event loop, gathering events from the input devices.
Defined in SDL3/SDL_events.h
#include "SDL3/SDL.h"
void SDL_PumpEvents(void);
This function updates the event queue and internal input device state.
SDL_PumpEvents () gathers all the pending input information from devices and places it in the event queue. Without calls to
SDL_PumpEvents () no events would ever be placed on the queue. Often the need for calls to SDL_PumpEvents () is hidden from the user since SDL_PollEvent () and
SDL_WaitEvent () implicitly call
SDL_PumpEvents (). However, if you are not polling or waiting for events (e.g. you are filtering them), then you must call
SDL_PumpEvents () to force an event queue update.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
•(3), SDL_PollEvent(3), •(3), SDL_WaitEvent(3)
| SDL 3.2.10 | Simple Directmedia Layer |