| SDL_PushGPUDebugGroup(3) | SDL3 FUNCTIONS | SDL_PushGPUDebugGroup(3) |
SDL_PushGPUDebugGroup - Begins a debug group with an arbitary name.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
void SDL_PushGPUDebugGroup(
SDL_GPUCommandBuffer *command_buffer,
const char *name);
Used for denoting groups of calls when viewing the command buffer callstream in a graphics debugging tool.
Each call to SDL_PushGPUDebugGroup
must have a corresponding call to SDL_PopGPUDebugGroup .
On some backends (e.g. Metal), pushing a debug group during a render/blit/compute pass will create a group that is scoped to the native pass rather than the command buffer. For best results, if you push a debug group during a pass, always pop it in the same pass.
This function is available since SDL 3.2.0.
•(3), SDL_PopGPUDebugGroup(3)
| SDL 3.2.10 | Simple Directmedia Layer |