DOKK / manpages / debian 13 / libsdl3-doc / SDL_ReadSurfacePixelFloat.3.en
SDL_ReadSurfacePixelFloat(3) SDL3 FUNCTIONS SDL_ReadSurfacePixelFloat(3)

SDL_ReadSurfacePixelFloat - Retrieves a single pixel from a surface.

Defined in SDL3/SDL_surface.h

#include "SDL3/SDL.h"
bool SDL_ReadSurfacePixelFloat(SDL_Surface *surface, int x, int y, float *r, float *g, float *b, float *a);

This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for use in a game engine.

the surface to read.
the horizontal coordinate, 0 <= x < width.
the vertical coordinate, 0 <= y < height.
a pointer filled in with the red channel, normally in the range 0-1, or NULL to ignore this channel.
a pointer filled in with the green channel, normally in the range 0-1, or NULL to ignore this channel.
a pointer filled in with the blue channel, normally in the range 0-1, or NULL to ignore this channel.
a pointer filled in with the alpha channel, normally in the range 0-1, or NULL to ignore this channel.

Returns true on success or false on failure; call

SDL_GetError () for more information.

This function is not thread safe.

This function is available since SDL 3.2.0.

SDL 3.2.10 Simple Directmedia Layer