| SDL_ReadSurfacePixelFloat(3) | SDL3 FUNCTIONS | SDL_ReadSurfacePixelFloat(3) |
SDL_ReadSurfacePixelFloat - Retrieves a single pixel from a surface.
Defined in SDL3/SDL_surface.h
#include "SDL3/SDL.h"
bool SDL_ReadSurfacePixelFloat(SDL_Surface *surface, int x, int y, float *r, float *g, float *b, float *a);
This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for use in a game engine.
Returns true on success or false on failure; call
SDL_GetError () for more information.
This function is not thread safe.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |