| SDL_RegisterApp(3) | SDL3 FUNCTIONS | SDL_RegisterApp(3) |
SDL_RegisterApp - Register a win32 window class for SDL's use.
Defined in SDL3/SDL_main.h
#include "SDL3/SDL.h"
bool SDL_RegisterApp(const char *name, Uint32 style, void *hInst);
This can be called to set the application window class at startup. It is safe to call this multiple times, as long as every call is eventually paired with a call to SDL_UnregisterApp , but a second registration attempt while a previous registration is still active will be ignored, other than to increment a counter.
Most applications do not need to, and should not, call this directly; SDL will call it when initializing the video subsystem.
Returns true on success or false on failure; call
SDL_GetError () for more information.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |