| SDL_ReleaseGPUShader(3) | SDL3 FUNCTIONS | SDL_ReleaseGPUShader(3) |
SDL_ReleaseGPUShader - Frees the given shader as soon as it is safe to do so.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
void SDL_ReleaseGPUShader(
SDL_GPUDevice *device,
SDL_GPUShader *shader);
You must not reference the shader after calling this function.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |