DOKK / manpages / debian 13 / libsdl3-doc / SDL_ReloadGamepadMappings.3.en
SDL_ReloadGamepadMappings(3) SDL3 FUNCTIONS SDL_ReloadGamepadMappings(3)

SDL_ReloadGamepadMappings - Reinitialize the SDL mapping database to its initial state.

Defined in SDL3/SDL_gamepad.h

#include "SDL3/SDL.h"
bool SDL_ReloadGamepadMappings(void);

This will generate gamepad events as needed if device mappings change.

Returns true on success or false on failure; call

SDL_GetError () for more information.

This function is available since SDL 3.2.0.

SDL 3.2.10 Simple Directmedia Layer