| SDL_RenderClear(3) | SDL3 FUNCTIONS | SDL_RenderClear(3) |
SDL_RenderClear - Clear the current rendering target with the drawing color.
Defined in SDL3/SDL_render.h
#include "SDL3/SDL.h"
bool SDL_RenderClear(SDL_Renderer *renderer);
This function clears the entire rendering target, ignoring the viewport and the clip rectangle. Note, that clearing will also set/fill all pixels of the rendering target to current renderer draw color, so make sure to invoke
SDL_SetRenderDrawColor () when needed.
Returns true on success or false on failure; call
SDL_GetError () for more information.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |