| SDL_RenderGeometryRaw(3) | SDL3 FUNCTIONS | SDL_RenderGeometryRaw(3) |
SDL_RenderGeometryRaw - Render a list of triangles, optionally
using a texture and indices into the vertex arrays Color and alpha
modulation is done per vertex ( SDL_SetTextureColorMod
and SDL_SetTextureAlphaMod
are ignored).
Defined in SDL3/SDL_render.h
#include "SDL3/SDL.h"
bool SDL_RenderGeometryRaw(SDL_Renderer *renderer,
SDL_Texture *texture,
const float *xy, int xy_stride,
const SDL_FColor *color, int color_stride,
const float *uv, int uv_stride,
int num_vertices,
const void *indices, int num_indices, int size_indices);
Returns true on success or false on failure; call
SDL_GetError () for more information.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
•(3), SDL_RenderGeometry(3)
| SDL 3.2.10 | Simple Directmedia Layer |