| SDL_RenderTexture9Grid(3) | SDL3 FUNCTIONS | SDL_RenderTexture9Grid(3) |
SDL_RenderTexture9Grid - Perform a scaled copy using the 9-grid algorithm to the current rendering target at subpixel precision.
Defined in SDL3/SDL_render.h
#include "SDL3/SDL.h"
bool SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect);
The pixels in the texture are split into a 3x3 grid, using the different corner sizes for each corner, and the sides and center making up the remaining pixels. The corners are then scaled using scale and fit into the corners of the destination rectangle. The sides and center are then stretched into place to cover the remaining destination rectangle.
Returns true on success or false on failure; call
SDL_GetError () for more information.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
•(3), SDL_RenderTexture(3)
| SDL 3.2.10 | Simple Directmedia Layer |