| SDL_RenderTextureAffine(3) | SDL3 FUNCTIONS | SDL_RenderTextureAffine(3) |
SDL_RenderTextureAffine - Copy a portion of the source texture to the current rendering target, with affine transform, at subpixel precision.
Defined in SDL3/SDL_render.h
#include "SDL3/SDL.h"
bool SDL_RenderTextureAffine(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_FRect *srcrect, const SDL_FPoint *origin,
const SDL_FPoint *right, const SDL_FPoint *down);
Returns true on success or false on failure; call
SDL_GetError () for more information.
You may only call this function from the main thread.
This function is available since SDL 3.2.0.
•(3), SDL_RenderTexture(3)
| SDL 3.2.10 | Simple Directmedia Layer |