DOKK / manpages / debian 13 / libsdl3-doc / SDL_RenderTextureRotated.3.en
SDL_RenderTextureRotated(3) SDL3 FUNCTIONS SDL_RenderTextureRotated(3)

SDL_RenderTextureRotated - Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision.

Defined in SDL3/SDL_render.h

#include "SDL3/SDL.h"
bool SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture,
                         const SDL_FRect *srcrect, const SDL_FRect *dstrect,
                         double angle, const SDL_FPoint *center,
                         SDL_FlipMode flip);

the renderer which should copy parts of a texture.
the source texture.
a pointer to the source rectangle, or NULL for the entire texture.
a pointer to the destination rectangle, or NULL for the entire rendering target.
an angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction.
a pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
an SDL_FlipMode
value stating which flipping actions should be performed on the texture.

Returns true on success or false on failure; call

SDL_GetError () for more information.

This function should only be called on the main thread.

This function is available since SDL 3.2.0.

(3), SDL_RenderTexture(3)

SDL 3.2.10 Simple Directmedia Layer