| SDL_RenderTextureRotated(3) | SDL3 FUNCTIONS | SDL_RenderTextureRotated(3) |
SDL_RenderTextureRotated - Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision.
Defined in SDL3/SDL_render.h
#include "SDL3/SDL.h"
bool SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_FRect *srcrect, const SDL_FRect *dstrect,
double angle, const SDL_FPoint *center,
SDL_FlipMode flip);
Returns true on success or false on failure; call
SDL_GetError () for more information.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
•(3), SDL_RenderTexture(3)
| SDL 3.2.10 | Simple Directmedia Layer |