DOKK / manpages / debian 13 / libsdl3-doc / SDL_RenderTextureTiled.3.en
SDL_RenderTextureTiled(3) SDL3 FUNCTIONS SDL_RenderTextureTiled(3)

SDL_RenderTextureTiled - Tile a portion of the texture to the current rendering target at subpixel precision.

Defined in SDL3/SDL_render.h

#include "SDL3/SDL.h"
bool SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect);

The pixels in srcrect will be repeated as many times as needed to completely fill dstrect .

the renderer which should copy parts of a texture.
the source texture.
a pointer to the source rectangle, or NULL for the entire texture.
the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.
a pointer to the destination rectangle, or NULL for the entire rendering target.

Returns true on success or false on failure; call

SDL_GetError () for more information.

This function should only be called on the main thread.

This function is available since SDL 3.2.0.

(3), SDL_RenderTexture(3)

SDL 3.2.10 Simple Directmedia Layer