| SDL_RenderTextureTiled(3) | SDL3 FUNCTIONS | SDL_RenderTextureTiled(3) |
SDL_RenderTextureTiled - Tile a portion of the texture to the current rendering target at subpixel precision.
Defined in SDL3/SDL_render.h
#include "SDL3/SDL.h"
bool SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect);
The pixels in srcrect will be repeated as many times as needed to completely fill dstrect .
Returns true on success or false on failure; call
SDL_GetError () for more information.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
•(3), SDL_RenderTexture(3)
| SDL 3.2.10 | Simple Directmedia Layer |