DOKK / manpages / debian 13 / libsdl3-doc / SDL_ResumeAudioDevice.3.en
SDL_ResumeAudioDevice(3) SDL3 FUNCTIONS SDL_ResumeAudioDevice(3)

SDL_ResumeAudioDevice - Use this function to unpause audio playback on a specified device.

Defined in SDL3/SDL_audio.h

#include "SDL3/SDL.h"
bool SDL_ResumeAudioDevice(SDL_AudioDeviceID devid);

This function unpauses audio processing for a given device that has previously been paused with SDL_PauseAudioDevice (). Once unpaused, any bound audio streams will begin to progress again, and audio can be generated.

Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any audio will flow. Unpausing an unpaused device is a legal no-op.

Physical devices can not be paused or unpaused, only logical devices created through SDL_OpenAudioDevice () can be.

a device opened by SDL_OpenAudioDevice ().

Returns true on success or false on failure; call

SDL_GetError () for more information.

It is safe to call this function from any thread.

This function is available since SDL 3.2.0.

(3), SDL_AudioDevicePaused(3), (3), SDL_PauseAudioDevice(3)

SDL 3.2.10 Simple Directmedia Layer