| SDL_ResumeAudioStreamDevice(3) | SDL3 FUNCTIONS | SDL_ResumeAudioStreamDevice(3) |
SDL_ResumeAudioStreamDevice - Use this function to unpause audio playback on the audio device associated with an audio stream.
Defined in SDL3/SDL_audio.h
#include "SDL3/SDL.h"
bool SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream);
This function unpauses audio processing for a given device that has previously been paused. Once unpaused, any bound audio streams will begin to progress again, and audio can be generated.
Remember, SDL_OpenAudioDeviceStream
opens device in a paused state, so this function call is required for audio
playback to begin on such device.
Returns true on success or false on failure; call
SDL_GetError () for more information.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |