DOKK / manpages / debian 13 / libsdl3-doc / SDL_ResumeAudioStreamDevice.3.en
SDL_ResumeAudioStreamDevice(3) SDL3 FUNCTIONS SDL_ResumeAudioStreamDevice(3)

SDL_ResumeAudioStreamDevice - Use this function to unpause audio playback on the audio device associated with an audio stream.

Defined in SDL3/SDL_audio.h

#include "SDL3/SDL.h"
bool SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream);

This function unpauses audio processing for a given device that has previously been paused. Once unpaused, any bound audio streams will begin to progress again, and audio can be generated.

Remember, SDL_OpenAudioDeviceStream
opens device in a paused state, so this function call is required for audio playback to begin on such device.

the audio stream associated with the audio device to resume.

Returns true on success or false on failure; call

SDL_GetError () for more information.

It is safe to call this function from any thread.

This function is available since SDL 3.2.0.

(3), SDL_PauseAudioStreamDevice(3)

SDL 3.2.10 Simple Directmedia Layer