DOKK / manpages / debian 13 / libsdl3-doc / SDL_RumbleGamepad.3.en
SDL_RumbleGamepad(3) SDL3 FUNCTIONS SDL_RumbleGamepad(3)

SDL_RumbleGamepad - Start a rumble effect on a gamepad.

Defined in SDL3/SDL_gamepad.h

#include "SDL3/SDL.h"
bool SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);

Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.

This function requires you to process SDL events or call

SDL_UpdateJoysticks () to update rumble state.

the gamepad to vibrate.
the intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF.
the intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF.
the duration of the rumble effect, in milliseconds.

Returns true on success or false on failure; call

SDL_GetError () for more information.

This function is available since SDL 3.2.0.

SDL 3.2.10 Simple Directmedia Layer