| SDL_RumbleGamepad(3) | SDL3 FUNCTIONS | SDL_RumbleGamepad(3) |
SDL_RumbleGamepad - Start a rumble effect on a gamepad.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
bool SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
This function requires you to process SDL events or call
SDL_UpdateJoysticks () to update rumble state.
Returns true on success or false on failure; call
SDL_GetError () for more information.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |