DOKK / manpages / debian 13 / libsdl3-doc / SDL_RumbleGamepadTriggers.3.en
SDL_RumbleGamepadTriggers(3) SDL3 FUNCTIONS SDL_RumbleGamepadTriggers(3)

SDL_RumbleGamepadTriggers - Start a rumble effect in the gamepad's triggers.

Defined in SDL3/SDL_gamepad.h

#include "SDL3/SDL.h"
bool SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);

Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.

Note that this is rumbling of the _triggers_ and not the gamepad as a whole. This is currently only supported on Xbox One gamepads. If you want the (more common) whole-gamepad rumble, use

SDL_RumbleGamepad () instead.

This function requires you to process SDL events or call

SDL_UpdateJoysticks () to update rumble state.

the gamepad to vibrate.
the intensity of the left trigger rumble motor, from 0 to 0xFFFF.
the intensity of the right trigger rumble motor, from 0 to 0xFFFF.
the duration of the rumble effect, in milliseconds.

Returns true on success or false on failure; call

SDL_GetError () for more information.

This function is available since SDL 3.2.0.

(3), SDL_RumbleGamepad(3)

SDL 3.2.10 Simple Directmedia Layer