| SDL_RumbleGamepadTriggers(3) | SDL3 FUNCTIONS | SDL_RumbleGamepadTriggers(3) |
SDL_RumbleGamepadTriggers - Start a rumble effect in the gamepad's triggers.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
bool SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
Note that this is rumbling of the _triggers_ and not the gamepad as a whole. This is currently only supported on Xbox One gamepads. If you want the (more common) whole-gamepad rumble, use
SDL_RumbleGamepad () instead.
This function requires you to process SDL events or call
SDL_UpdateJoysticks () to update rumble state.
Returns true on success or false on failure; call
SDL_GetError () for more information.
This function is available since SDL 3.2.0.
•(3), SDL_RumbleGamepad(3)
| SDL 3.2.10 | Simple Directmedia Layer |