| SDL_SaveBMP(3) | SDL3 FUNCTIONS | SDL_SaveBMP(3) |
SDL_SaveBMP - Save a surface to a file.
Defined in SDL3/SDL_surface.h
#include "SDL3/SDL.h"
bool SDL_SaveBMP(SDL_Surface *surface, const char *file);
Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.
Returns true on success or false on failure; call
SDL_GetError () for more information.
This function is not thread safe.
This function is available since SDL 3.2.0.
•(3), SDL_LoadBMP(3), •(3), SDL_SaveBMP_IO(3)
| SDL 3.2.10 | Simple Directmedia Layer |