| SDL_SetGPUBufferName(3) | SDL3 FUNCTIONS | SDL_SetGPUBufferName(3) |
SDL_SetGPUBufferName - Sets an arbitrary string constant to label a buffer.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
void SDL_SetGPUBufferName(
SDL_GPUDevice *device,
SDL_GPUBuffer *buffer,
const char *text);
You should use
SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING
with SDL_CreateGPUBuffer
instead of this function to avoid thread safety issues.
This function is not thread safe, you must make sure the buffer is not simultaneously used by any other thread.
This function is available since SDL 3.2.0.
•(3), SDL_CreateGPUBuffer(3)
| SDL 3.2.10 | Simple Directmedia Layer |