| SDL_SetGPUStencilReference(3) | SDL3 FUNCTIONS | SDL_SetGPUStencilReference(3) |
SDL_SetGPUStencilReference - Sets the current stencil reference value on a command buffer.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
void SDL_SetGPUStencilReference(
SDL_GPURenderPass *render_pass,
Uint8 reference);
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |