| SDL_SetGamepadLED(3) | SDL3 FUNCTIONS | SDL_SetGamepadLED(3) |
SDL_SetGamepadLED - Update a gamepad's LED color.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
bool SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue);
An example of a joystick LED is the light on the back of a PlayStation 4's DualShock 4 controller.
For gamepads with a single color LED, the maximum of the RGB values will be used as the LED brightness.
Returns true on success or false on failure; call
SDL_GetError () for more information.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |