| SDL_SetGamepadMapping(3) | SDL3 FUNCTIONS | SDL_SetGamepadMapping(3) |
SDL_SetGamepadMapping - Set the current mapping of a joystick or gamepad.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
bool SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping);
Details about mappings are discussed with
SDL_AddGamepadMapping ().
Returns true on success or false on failure; call
SDL_GetError () for more information.
This function is available since SDL 3.2.0.
•(3), SDL_AddGamepadMapping(3), •(3), SDL_GetGamepadMapping(3)
| SDL 3.2.10 | Simple Directmedia Layer |