| SDL_SetGamepadSensorEnabled(3) | SDL3 FUNCTIONS | SDL_SetGamepadSensorEnabled(3) |
SDL_SetGamepadSensorEnabled - Set whether data reporting for a gamepad sensor is enabled.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
bool SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type, bool enabled);
Returns true on success or false on failure; call
SDL_GetError () for more information.
This function is available since SDL 3.2.0.
•(3), SDL_GamepadHasSensor(3), •(3), SDL_GamepadSensorEnabled(3)
| SDL 3.2.10 | Simple Directmedia Layer |