| SDL_SetSurfaceBlendMode(3) | SDL3 FUNCTIONS | SDL_SetSurfaceBlendMode(3) |
SDL_SetSurfaceBlendMode - Set the blend mode used for blit operations.
Defined in SDL3/SDL_surface.h
#include "SDL3/SDL.h"
bool SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode);
To copy a surface to another surface (or texture) without blending with the existing data, the blendmode of the SOURCE surface should be set to
SDL_BLENDMODE_NONE .
Returns true on success or false on failure; call
SDL_GetError () for more information.
This function is not thread safe.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |