| SDL_SetSurfaceClipRect(3) | SDL3 FUNCTIONS | SDL_SetSurfaceClipRect(3) |
SDL_SetSurfaceClipRect - Set the clipping rectangle for a surface.
Defined in SDL3/SDL_surface.h
#include "SDL3/SDL.h"
bool SDL_SetSurfaceClipRect(SDL_Surface *surface, const SDL_Rect *rect);
When surface is the destination of a blit, only the area within the clip rectangle is drawn into.
Note that blits are automatically clipped to the edges of the source and destination surfaces.
Returns true if the rectangle intersects the surface, otherwise false and blits will be completely clipped.
This function is not thread safe.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |