DOKK / manpages / debian 13 / libsdl3-doc / SDL_SetTextureAlphaMod.3.en
SDL_SetTextureAlphaMod(3) SDL3 FUNCTIONS SDL_SetTextureAlphaMod(3)

SDL_SetTextureAlphaMod - Set an additional alpha value multiplied into render copy operations.

Defined in SDL3/SDL_render.h

#include "SDL3/SDL.h"
bool SDL_SetTextureAlphaMod(SDL_Texture *texture, Uint8 alpha);

When this texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula: srcA=srcA*(alpha/255) Alpha modulation is not always supported by the renderer; it will return false if alpha modulation is not supported.

the texture to update.
the source alpha value multiplied into copy operations.

Returns true on success or false on failure; call

SDL_GetError () for more information.

This function should only be called on the main thread.

This function is available since SDL 3.2.0.

(3), SDL_GetTextureAlphaMod(3), (3), SDL_SetTextureAlphaModFloat(3), (3), SDL_SetTextureColorMod(3)

SDL 3.2.10 Simple Directmedia Layer