| SDL_SetTextureBlendMode(3) | SDL3 FUNCTIONS | SDL_SetTextureBlendMode(3) |
SDL_SetTextureBlendMode - Set the blend mode for a texture, used by SDL_RenderTexture ().
Defined in SDL3/SDL_render.h
#include "SDL3/SDL.h"
bool SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode);
If the blend mode is not supported, the closest supported mode is chosen and this function returns false.
Returns true on success or false on failure; call
SDL_GetError () for more information.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |