DOKK / manpages / debian 13 / libsdl3-doc / SDL_SetTextureColorMod.3.en
SDL_SetTextureColorMod(3) SDL3 FUNCTIONS SDL_SetTextureColorMod(3)

SDL_SetTextureColorMod - Set an additional color value multiplied into render copy operations.

Defined in SDL3/SDL_render.h

#include "SDL3/SDL.h"
bool SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b);

When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula: srcC=srcC*(color/255) Color modulation is not always supported by the renderer; it will return false if color modulation is not supported.

the texture to update.
the red color value multiplied into copy operations.
the green color value multiplied into copy operations.
the blue color value multiplied into copy operations.

Returns true on success or false on failure; call

SDL_GetError () for more information.

This function should only be called on the main thread.

This function is available since SDL 3.2.0.

(3), SDL_GetTextureColorMod(3), (3), SDL_SetTextureAlphaMod(3), (3), SDL_SetTextureColorModFloat(3)

SDL 3.2.10 Simple Directmedia Layer