| SDL_SetWindowMouseRect(3) | SDL3 FUNCTIONS | SDL_SetWindowMouseRect(3) |
SDL_SetWindowMouseRect - Confines the cursor to the specified area of a window.
Defined in SDL3/SDL_video.h
#include "SDL3/SDL.h"
bool SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);
Note that this does NOT grab the cursor, it only defines the area a cursor is restricted to when the window has mouse focus.
Returns true on success or false on failure; call
SDL_GetError () for more information.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
•(3), SDL_GetWindowMouseRect(3), •(3), SDL_GetWindowMouseGrab(3), •(3), SDL_SetWindowMouseGrab(3)
| SDL 3.2.10 | Simple Directmedia Layer |