| SDL_SetWindowOpacity(3) | SDL3 FUNCTIONS | SDL_SetWindowOpacity(3) |
SDL_SetWindowOpacity - Set the opacity for a window.
Defined in SDL3/SDL_video.h
#include "SDL3/SDL.h"
bool SDL_SetWindowOpacity(SDL_Window *window, float opacity);
The parameter opacity will be clamped internally between 0.0f (transparent) and 1.0f (opaque).
This function also returns false if setting the opacity isn't supported.
Returns true on success or false on failure; call
SDL_GetError () for more information.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
•(3), SDL_GetWindowOpacity(3)
| SDL 3.2.10 | Simple Directmedia Layer |