| SDL_StretchSurface(3) | SDL3 FUNCTIONS | SDL_StretchSurface(3) |
SDL_StretchSurface - Perform a stretched pixel copy from one surface to another.
Defined in SDL3/SDL_surface.h
#include "SDL3/SDL.h"
bool SDL_StretchSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode);
Returns true on success or false on failure; call
SDL_GetError () for more information.
Only one thread should be using the src and dst surfaces at any given time.
This function is available since SDL 3.4.0.
•(3), SDL_BlitSurfaceScaled(3)
| SDL 3.2.10 | Simple Directmedia Layer |