| SDL_SubmitGPUCommandBuffer(3) | SDL3 FUNCTIONS | SDL_SubmitGPUCommandBuffer(3) |
SDL_SubmitGPUCommandBuffer - Submits a command buffer so its commands can be processed on the GPU.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
bool SDL_SubmitGPUCommandBuffer(
SDL_GPUCommandBuffer *command_buffer);
It is invalid to use the command buffer after this is called.
This must be called from the thread the command buffer was acquired on.
All commands in the submission are guaranteed to begin executing before any command in a subsequent submission begins executing.
Returns true on success, false on failure; call
SDL_GetError () for more information.
This function is available since SDL 3.2.0.
•(3), SDL_AcquireGPUCommandBuffer(3), •(3), SDL_WaitAndAcquireGPUSwapchainTexture(3), •(3), SDL_AcquireGPUSwapchainTexture(3), •(3), SDL_SubmitGPUCommandBufferAndAcquireFence(3)
| SDL 3.2.10 | Simple Directmedia Layer |