| SDL_TextureAccess(3type) | SDL3 DATATYPES | SDL_TextureAccess(3type) |
SDL_TextureAccess - The access pattern allowed for a texture.
Defined in SDL3/SDL_render.h
#include "SDL3/SDL.h"
typedef enum SDL_TextureAccess
{
SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */
SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */
SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */
} SDL_TextureAccess;
This enum is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |