| SDL_UnlockTexture(3) | SDL3 FUNCTIONS | SDL_UnlockTexture(3) |
SDL_UnlockTexture - Unlock a texture, uploading the changes to video memory, if needed.
Defined in SDL3/SDL_render.h
#include "SDL3/SDL.h"
void SDL_UnlockTexture(SDL_Texture *texture);
Warning : Please note that SDL_LockTexture () is intended to be write-only; it will not guarantee the previous contents of the texture will be provided. You must fully initialize any area of a texture that you lock before unlocking it, as the pixels might otherwise be uninitialized memory.
Which is to say: locking and immediately unlocking a texture can result in corrupted textures, depending on the renderer in use.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
•(3), SDL_LockTexture(3)
| SDL 3.2.10 | Simple Directmedia Layer |