| SDL_UnregisterApp(3) | SDL3 FUNCTIONS | SDL_UnregisterApp(3) |
SDL_UnregisterApp - Deregister the win32 window class from an
SDL_RegisterApp
call.
Defined in SDL3/SDL_main.h
#include "SDL3/SDL.h"
void SDL_UnregisterApp(void);
This can be called to undo the effects of
SDL_RegisterApp .
Most applications do not need to, and should not, call this directly; SDL will call it when deinitializing the video subsystem.
It is safe to call this multiple times, as long as every call is eventually paired with a prior call to SDL_RegisterApp . The window class will only be deregistered when the registration counter in
SDL_RegisterApp
decrements to zero through calls to this function.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |