DOKK / manpages / debian 13 / libsdl3-doc / SDL_UpdateYUVTexture.3.en
SDL_UpdateYUVTexture(3) SDL3 FUNCTIONS SDL_UpdateYUVTexture(3)

SDL_UpdateYUVTexture - Update a rectangle within a planar YV12 or IYUV texture with new pixel data.

Defined in SDL3/SDL_render.h

#include "SDL3/SDL.h"
bool SDL_UpdateYUVTexture(SDL_Texture *texture,
                     const SDL_Rect *rect,
                     const Uint8 *Yplane, int Ypitch,
                     const Uint8 *Uplane, int Upitch,
                     const Uint8 *Vplane, int Vpitch);

You can use SDL_UpdateTexture () as long as your pixel data is a contiguous block of Y and U/V planes in the proper order, but this function is available if your pixel data is not contiguous.

the texture to update.
a pointer to the rectangle of pixels to update, or NULL to update the entire texture.
the raw pixel data for the Y plane.
the number of bytes between rows of pixel data for the Y plane.
the raw pixel data for the U plane.
the number of bytes between rows of pixel data for the U plane.
the raw pixel data for the V plane.
the number of bytes between rows of pixel data for the V plane.

Returns true on success or false on failure; call

SDL_GetError () for more information.

This function should only be called on the main thread.

This function is available since SDL 3.2.0.

(3), SDL_UpdateNVTexture(3), (3), SDL_UpdateTexture(3)

SDL 3.2.10 Simple Directmedia Layer