| SDL_UpdateYUVTexture(3) | SDL3 FUNCTIONS | SDL_UpdateYUVTexture(3) |
SDL_UpdateYUVTexture - Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
Defined in SDL3/SDL_render.h
#include "SDL3/SDL.h"
bool SDL_UpdateYUVTexture(SDL_Texture *texture,
const SDL_Rect *rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *Uplane, int Upitch,
const Uint8 *Vplane, int Vpitch);
You can use SDL_UpdateTexture () as long as your pixel data is a contiguous block of Y and U/V planes in the proper order, but this function is available if your pixel data is not contiguous.
Returns true on success or false on failure; call
SDL_GetError () for more information.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
•(3), SDL_UpdateNVTexture(3), •(3), SDL_UpdateTexture(3)
| SDL 3.2.10 | Simple Directmedia Layer |