| SDL_UploadToGPUTexture(3) | SDL3 FUNCTIONS | SDL_UploadToGPUTexture(3) |
SDL_UploadToGPUTexture - Uploads data from a transfer buffer to a texture.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
void SDL_UploadToGPUTexture(
SDL_GPUCopyPass *copy_pass,
const SDL_GPUTextureTransferInfo *source,
const SDL_GPUTextureRegion *destination,
bool cycle);
The upload occurs on the GPU timeline. You may assume that the upload has finished in subsequent commands.
You must align the data in the transfer buffer to a multiple of the texel size of the texture format.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |