| SDL_WaitEvent(3) | SDL3 FUNCTIONS | SDL_WaitEvent(3) |
SDL_WaitEvent - Wait indefinitely for the next available event.
Defined in SDL3/SDL_events.h
#include "SDL3/SDL.h"
bool SDL_WaitEvent(SDL_Event *event);
If event is not NULL, the next event is removed from the
queue and stored in the SDL_Event
structure pointed to by event .
As this function may implicitly call SDL_PumpEvents (), you can only call this function in the thread that initialized the video subsystem.
Returns true on success or false if there was an error while waiting for events; call SDL_GetError () for more information.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
•(3), SDL_PollEvent(3), •(3), SDL_PushEvent(3), •(3), SDL_WaitEventTimeout(3)
| SDL 3.2.10 | Simple Directmedia Layer |