| SDL_WaitEventTimeout(3) | SDL3 FUNCTIONS | SDL_WaitEventTimeout(3) |
SDL_WaitEventTimeout - Wait until the specified timeout (in milliseconds) for the next available event.
Defined in SDL3/SDL_events.h
#include "SDL3/SDL.h"
bool SDL_WaitEventTimeout(SDL_Event *event, Sint32 timeoutMS);
If event is not NULL, the next event is removed from the
queue and stored in the SDL_Event
structure pointed to by event .
As this function may implicitly call SDL_PumpEvents (), you can only call this function in the thread that initialized the video subsystem.
The timeout is not guaranteed, the actual wait time could be longer due to system scheduling.
Returns true if this got an event or false if the timeout elapsed without any events available.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
•(3), SDL_PollEvent(3), •(3), SDL_PushEvent(3), •(3), SDL_WaitEvent(3)
| SDL 3.2.10 | Simple Directmedia Layer |