| SDL_WaitForGPUFences(3) | SDL3 FUNCTIONS | SDL_WaitForGPUFences(3) |
SDL_WaitForGPUFences - Blocks the thread until the given fences are signaled.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
bool SDL_WaitForGPUFences(
SDL_GPUDevice *device,
bool wait_all,
SDL_GPUFence *const *fences,
Uint32 num_fences);
Returns true on success, false on failure; call
SDL_GetError () for more information.
This function is available since SDL 3.2.0.
•(3), SDL_SubmitGPUCommandBufferAndAcquireFence(3), •(3), SDL_WaitForGPUIdle(3)
| SDL 3.2.10 | Simple Directmedia Layer |