| SDL_WaitForGPUIdle(3) | SDL3 FUNCTIONS | SDL_WaitForGPUIdle(3) |
SDL_WaitForGPUIdle - Blocks the thread until the GPU is completely idle.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
bool SDL_WaitForGPUIdle(
SDL_GPUDevice *device);
Returns true on success, false on failure; call
SDL_GetError () for more information.
This function is available since SDL 3.2.0.
•(3), SDL_WaitForGPUFences(3)
| SDL 3.2.10 | Simple Directmedia Layer |