| SDL_WaitForGPUSwapchain(3) | SDL3 FUNCTIONS | SDL_WaitForGPUSwapchain(3) |
SDL_WaitForGPUSwapchain - Blocks the thread until a swapchain texture is available to be acquired.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
bool SDL_WaitForGPUSwapchain(
SDL_GPUDevice *device,
SDL_Window *window);
Returns true on success, false on failure; call
SDL_GetError () for more information.
This function should only be called from the thread that created the window.
This function is available since SDL 3.2.0.
•(3), SDL_AcquireGPUSwapchainTexture(3), •(3), SDL_WaitAndAcquireGPUSwapchainTexture(3), •(3), SDL_SetGPUAllowedFramesInFlight(3)
| SDL 3.2.10 | Simple Directmedia Layer |